<html dir="ltr" lang="en-gb">
<head>
<code><title>Compiler</title></code>
<link rel="stylesheet" type="text/css" href="style.css">
<meta charset="UTF-8">
</head>
<body>
<div id="fb_body_wrapper">
<div id="fb_tab">
<code><div id="fb_tab_l">Compiler error message</div></code>
<div id="fb_tab_r">&nbsp;</div> 
</div> 
<div id="fb_pg_wrapper">
<div id="fb_pg_body">
<div class="freebasic">

<li><code> Accelerator &nbsp;=&nbsp;</code> Accelerator &nbsp;|&nbsp;  <br \>
<li><code> ActiveControl &nbsp;=&nbsp;</code> ActiveControl &nbsp;|&nbsp;  <br \>
<li><code> Add &nbsp;=&nbsp;</code> Add &nbsp;|&nbsp; Adds the specified control to the control collection. (Windows, Linux) <br \>
<li><code> AddItem &nbsp;=&nbsp;</code> AddItem &nbsp;|&nbsp;  <br \>
<li><code> AddLine &nbsp;=&nbsp;</code> AddLine &nbsp;|&nbsp;  <br \>
<li><code> AddObject &nbsp;=&nbsp;</code> AddObject &nbsp;|&nbsp;  <br \>
<li><code> AddRange &nbsp;=&nbsp;</code> AddRange &nbsp;|&nbsp; Adds the specified controls range to the control collection. (Windows, Linux) <br \>
<li><code> AddSection &nbsp;=&nbsp;</code> AddSection &nbsp;|&nbsp;  <br \>
<li><code> AddSections &nbsp;=&nbsp;</code> AddSections &nbsp;|&nbsp;  <br \>
<li><code> AddTab &nbsp;=&nbsp;</code> AddTab &nbsp;|&nbsp;  <br \>
<li><code> alBottom &nbsp;=&nbsp;</code> alBottom &nbsp;|&nbsp;  <br \>
<li><code> alClient &nbsp;=&nbsp;</code> alClient &nbsp;|&nbsp;  <br \>
<li><code> Align &nbsp;=&nbsp;</code> Align &nbsp;|&nbsp; Returns/sets which control borders are docked to its parent control and determines how a control is resized with its parent. (Windows, Linux) <br \>
<li><code> Alignment &nbsp;=&nbsp;</code> Alignment &nbsp;|&nbsp;  <br \>
<li><code> Alignments &nbsp;=&nbsp;</code> Alignments &nbsp;|&nbsp;  <br \>
<li><code> alLeft &nbsp;=&nbsp;</code> alLeft &nbsp;|&nbsp;  <br \>
<li><code> AllocBy &nbsp;=&nbsp;</code> AllocBy &nbsp;|&nbsp;  <br \>
<li><code> AllowDrop &nbsp;=&nbsp;</code> AllowDrop &nbsp;|&nbsp; Gets or sets a value indicating whether the control can accept data that the user drags onto it. (Windows, Linux) <br \>
<li><code> AllowEdit &nbsp;=&nbsp;</code> AllowEdit &nbsp;|&nbsp;  <br \>
<li><code> alNone &nbsp;=&nbsp;</code> alNone &nbsp;|&nbsp;  <br \>
<li><code> alRight &nbsp;=&nbsp;</code> alRight &nbsp;|&nbsp;  <br \>
<li><code> alTop &nbsp;=&nbsp;</code> alTop &nbsp;|&nbsp;  <br \>
<li><code> Anchor &nbsp;=&nbsp;</code> Anchor &nbsp;|&nbsp; Returns/sets the edges of the container to which a control is bound and determines how a control is resized with its parent. (Windows, Linux) <br \>
<li><code> Ansi &nbsp;=&nbsp;</code> Ansi &nbsp;|&nbsp;  <br \>
<li><code> Arabic &nbsp;=&nbsp;</code> Arabic &nbsp;|&nbsp;  <br \>
<li><code> ArrowChangeSize &nbsp;=&nbsp;</code> ArrowChangeSize &nbsp;|&nbsp;  <br \>
<li><code> ArrowKeys &nbsp;=&nbsp;</code> ArrowKeys &nbsp;|&nbsp;  <br \>
<li><code> asAnchor &nbsp;=&nbsp;</code> asAnchor &nbsp;|&nbsp;  <br \>
<li><code> asAnchorProportional &nbsp;=&nbsp;</code> asAnchorProportional &nbsp;|&nbsp;  <br \>
<li><code> asNone &nbsp;=&nbsp;</code> asNone &nbsp;|&nbsp;  <br \>
<li><code> ASSERT condition failed &nbsp;=&nbsp;</code> ASSERT condition failed &nbsp;|&nbsp;  <br \>
<li><code> Associate &nbsp;=&nbsp;</code> Associate &nbsp;|&nbsp;  <br \>
<li><code> AutoPlay &nbsp;=&nbsp;</code> AutoPlay &nbsp;|&nbsp;  <br \>
<li><code> AutoSize &nbsp;=&nbsp;</code> AutoSize &nbsp;|&nbsp; The control grows or shrinks to fit its contents. The control cannot be resized manually. (Windows, Linux) <br \>
<li><code> BackColor &nbsp;=&nbsp;</code> BackColor &nbsp;|&nbsp; Returns/sets the background color used to display text and graphics in an object. (Windows, Linux) <br \>
<li><code> Baltic &nbsp;=&nbsp;</code> Baltic &nbsp;|&nbsp;  <br \>
<li><code> BevelInner &nbsp;=&nbsp;</code> BevelInner &nbsp;|&nbsp; Returns/sets  the border style of the inner box. (Windows, Linux) <br \>
<li><code> BevelOuter &nbsp;=&nbsp;</code> BevelOuter &nbsp;|&nbsp; Returns/sets  the border style of the outer box.  (Windows, Linux) <br \>
<li><code> BevelWidth &nbsp;=&nbsp;</code> BevelWidth &nbsp;|&nbsp; Gets or sets the width of the bevel. (Windows, Linux) <br \>
<li><code> Bitmap &nbsp;=&nbsp;</code> Bitmap &nbsp;|&nbsp;  <br \>
<li><code> BKColor &nbsp;=&nbsp;</code> BKColor &nbsp;|&nbsp;  <br \>
<li><code> Bold &nbsp;=&nbsp;</code> Bold &nbsp;|&nbsp;  <br \>
<li><code> Border &nbsp;=&nbsp;</code> Border &nbsp;|&nbsp;  <br \>
<li><code> BorderStyle &nbsp;=&nbsp;</code> BorderStyle &nbsp;|&nbsp; Returns/sets the border style for an object. (Windows, Linux). <br \>
<li><code> BorderWidth &nbsp;=&nbsp;</code> BorderWidth &nbsp;|&nbsp;  <br \>
<li><code> Bottom &nbsp;=&nbsp;</code> Bottom &nbsp;|&nbsp;  <br \>
<li><code> BottomLine &nbsp;=&nbsp;</code> BottomLine &nbsp;|&nbsp;  <br \>
<li><code> box &nbsp;=&nbsp;</code> box &nbsp;|&nbsp;  <br \>
<li><code> BringToFront &nbsp;=&nbsp;</code> BringToFront &nbsp;|&nbsp; Brings the control to the front of the z-order. (Windows only) <br \>
<li><code> Brush &nbsp;=&nbsp;</code> Brush &nbsp;|&nbsp; Defines objects used to fill the interiors of graphical shapes such as rectangles, ellipses, pies, polygons, and paths. <br \>
<li><code> bsBitmap &nbsp;=&nbsp;</code> bsBitmap &nbsp;|&nbsp;  <br \>
<li><code> bsClear &nbsp;=&nbsp;</code> bsClear &nbsp;|&nbsp;  <br \>
<li><code> bsClient &nbsp;=&nbsp;</code> bsClient &nbsp;|&nbsp;  <br \>
<li><code> bsCursor &nbsp;=&nbsp;</code> bsCursor &nbsp;|&nbsp;  <br \>
<li><code> bsHatch &nbsp;=&nbsp;</code> bsHatch &nbsp;|&nbsp;  <br \>
<li><code> bsHollow &nbsp;=&nbsp;</code> bsHollow &nbsp;|&nbsp;  <br \>
<li><code> bsIcon &nbsp;=&nbsp;</code> bsIcon &nbsp;|&nbsp;  <br \>
<li><code> bsNone &nbsp;=&nbsp;</code> bsNone &nbsp;|&nbsp;  <br \>
<li><code> bsOwnerDraw &nbsp;=&nbsp;</code> bsOwnerDraw &nbsp;|&nbsp;  <br \>
<li><code> bsPattern &nbsp;=&nbsp;</code> bsPattern &nbsp;|&nbsp;  <br \>
<li><code> bsSolid &nbsp;=&nbsp;</code> bsSolid &nbsp;|&nbsp;  <br \>
<li><code> bsText &nbsp;=&nbsp;</code> bsText &nbsp;|&nbsp;  <br \>
<li><code> ButtonHeight &nbsp;=&nbsp;</code> ButtonHeight &nbsp;|&nbsp;  <br \>
<li><code> Buttons &nbsp;=&nbsp;</code> Buttons &nbsp;|&nbsp;  <br \>
<li><code> ButtonWidth &nbsp;=&nbsp;</code> ButtonWidth &nbsp;|&nbsp;  <br \>
<li><code> Cancel &nbsp;=&nbsp;</code> Cancel &nbsp;|&nbsp;  <br \>
<li><code> CancelButton &nbsp;=&nbsp;</code> CancelButton &nbsp;|&nbsp;  <br \>
<li><code> CanRedo &nbsp;=&nbsp;</code> CanRedo &nbsp;|&nbsp;  <br \>
<li><code> CanUndo &nbsp;=&nbsp;</code> CanUndo &nbsp;|&nbsp;  <br \>
<li><code> Canvas &nbsp;=&nbsp;</code> Canvas &nbsp;|&nbsp; Canvas is all about drawing in a container. (Windows, Linux) <br \>
<li><code> Caption &nbsp;=&nbsp;</code> Caption &nbsp;|&nbsp;  <br \>
<li><code> Captions &nbsp;=&nbsp;</code> Captions &nbsp;|&nbsp;  <br \>
<li><code> CaretPos &nbsp;=&nbsp;</code> CaretPos &nbsp;|&nbsp;  <br \>
<li><code> cbDropDown &nbsp;=&nbsp;</code> cbDropDown &nbsp;|&nbsp;  <br \>
<li><code> cbDropDownList &nbsp;=&nbsp;</code> cbDropDownList &nbsp;|&nbsp;  <br \>
<li><code> cbOwnerDrawFixed &nbsp;=&nbsp;</code> cbOwnerDrawFixed &nbsp;|&nbsp;  <br \>
<li><code> cbOwnerDrawVariable &nbsp;=&nbsp;</code> cbOwnerDrawVariable &nbsp;|&nbsp;  <br \>
<li><code> cbSimple &nbsp;=&nbsp;</code> cbSimple &nbsp;|&nbsp;  <br \>
<li><code> Center &nbsp;=&nbsp;</code> Center &nbsp;|&nbsp;  <br \>
<li><code> CenterImage &nbsp;=&nbsp;</code> CenterImage &nbsp;|&nbsp;  <br \>
<li><code> CenterParent &nbsp;=&nbsp;</code> CenterParent &nbsp;|&nbsp;  <br \>
<li><code> CenterScreen &nbsp;=&nbsp;</code> CenterScreen &nbsp;|&nbsp;  <br \>
<li><code> CharCase &nbsp;=&nbsp;</code> CharCase &nbsp;|&nbsp;  <br \>
<li><code> CharSet &nbsp;=&nbsp;</code> CharSet &nbsp;|&nbsp;  <br \>
<li><code> Checked &nbsp;=&nbsp;</code> Checked &nbsp;|&nbsp;  <br \>
<li><code> ChineseBig5 &nbsp;=&nbsp;</code> ChineseBig5 &nbsp;|&nbsp;  <br \>
<li><code> ClassAncestor &nbsp;=&nbsp;</code> ClassAncestor &nbsp;|&nbsp; Returns ancestor class of control.(Windows, Linux) <br \>
<li><code> ClassName &nbsp;=&nbsp;</code> ClassName &nbsp;|&nbsp;  <br \>
<li><code> Clear &nbsp;=&nbsp;</code> Clear &nbsp;|&nbsp;  <br \>
<li><code> ClearUndo &nbsp;=&nbsp;</code> ClearUndo &nbsp;|&nbsp;  <br \>
<li><code> ClientHeight &nbsp;=&nbsp;</code> ClientHeight &nbsp;|&nbsp; Returns/sets the height of the client area of the control. (Windows, Linux) <br \>
<li><code> ClientToScreen &nbsp;=&nbsp;</code> ClientToScreen &nbsp;|&nbsp; Converts the client-area coordinates of a specified point to screen coordinates. (Windows only) <br \>
<li><code> ClientWidth &nbsp;=&nbsp;</code> ClientWidth &nbsp;|&nbsp;  <br \>
<li><code> Clip &nbsp;=&nbsp;</code> Clip &nbsp;|&nbsp;  <br \>
<li><code> Close &nbsp;=&nbsp;</code> Close &nbsp;|&nbsp;  <br \>
<li><code> CloseForm &nbsp;=&nbsp;</code> CloseForm &nbsp;|&nbsp;  <br \>
<li><code> cmBlackness &nbsp;=&nbsp;</code> cmBlackness &nbsp;|&nbsp;  <br \>
<li><code> cmDestInvert &nbsp;=&nbsp;</code> cmDestInvert &nbsp;|&nbsp;  <br \>
<li><code> cmMergeCopy &nbsp;=&nbsp;</code> cmMergeCopy &nbsp;|&nbsp;  <br \>
<li><code> cmMergePaint &nbsp;=&nbsp;</code> cmMergePaint &nbsp;|&nbsp;  <br \>
<li><code> cmNotSrcCopy &nbsp;=&nbsp;</code> cmNotSrcCopy &nbsp;|&nbsp;  <br \>
<li><code> cmNotSrcErase &nbsp;=&nbsp;</code> cmNotSrcErase &nbsp;|&nbsp;  <br \>
<li><code> cmPatCopy &nbsp;=&nbsp;</code> cmPatCopy &nbsp;|&nbsp;  <br \>
<li><code> cmPatInvert &nbsp;=&nbsp;</code> cmPatInvert &nbsp;|&nbsp;  <br \>
<li><code> cmPatPaint &nbsp;=&nbsp;</code> cmPatPaint &nbsp;|&nbsp;  <br \>
<li><code> cmSecAnd &nbsp;=&nbsp;</code> cmSecAnd &nbsp;|&nbsp;  <br \>
<li><code> cmSrcCopy &nbsp;=&nbsp;</code> cmSrcCopy &nbsp;|&nbsp;  <br \>
<li><code> cmSrcErase &nbsp;=&nbsp;</code> cmSrcErase &nbsp;|&nbsp;  <br \>
<li><code> cmSrcInvert &nbsp;=&nbsp;</code> cmSrcInvert &nbsp;|&nbsp;  <br \>
<li><code> cmSrcPaint &nbsp;=&nbsp;</code> cmSrcPaint &nbsp;|&nbsp;  <br \>
<li><code> cmWithness &nbsp;=&nbsp;</code> cmWithness &nbsp;|&nbsp;  <br \>
<li><code> CollapseAll &nbsp;=&nbsp;</code> CollapseAll &nbsp;|&nbsp;  <br \>
<li><code> Color &nbsp;=&nbsp;</code> Color &nbsp;|&nbsp;  <br \>
<li><code> Column &nbsp;=&nbsp;</code> Column &nbsp;|&nbsp;  <br \>
<li><code> ColumnHeaderHidden &nbsp;=&nbsp;</code> ColumnHeaderHidden &nbsp;|&nbsp;  <br \>
<li><code> Columns &nbsp;=&nbsp;</code> Columns &nbsp;|&nbsp;  <br \>
<li><code> ColumnTypes &nbsp;=&nbsp;</code> ColumnTypes &nbsp;|&nbsp;  <br \>
<li><code> CommonAvi &nbsp;=&nbsp;</code> CommonAvi &nbsp;|&nbsp;  <br \>
<li><code> Constraints &nbsp;=&nbsp;</code> Constraints &nbsp;|&nbsp; Specifies the size constraints for the control. (Windows, Linux) <br \>
<li><code> Contains &nbsp;=&nbsp;</code> Contains &nbsp;|&nbsp;  <br \>
<li><code> ContextMenu &nbsp;=&nbsp;</code> ContextMenu &nbsp;|&nbsp; Returns/sets the Popup Menu associated with this control. (Windows, Linux) <br \>
<li><code> ControlBox &nbsp;=&nbsp;</code> ControlBox &nbsp;|&nbsp;  <br \>
<li><code> ControlByName &nbsp;=&nbsp;</code> ControlByName &nbsp;|&nbsp; Retrieves the Control object from Control name in the collection. (Windows, Linux) <br \>
<li><code> ControlCount &nbsp;=&nbsp;</code> ControlCount &nbsp;|&nbsp; Gets the number of controls in the Control collection. (Windows, Linux) <br \>
<li><code> Controls &nbsp;=&nbsp;</code> Controls &nbsp;|&nbsp;  <br \>
<li><code> CopyMode &nbsp;=&nbsp;</code> CopyMode &nbsp;|&nbsp;  <br \>
<li><code> CopyToClipboard &nbsp;=&nbsp;</code> CopyToClipboard &nbsp;|&nbsp;  <br \>
<li><code> Count &nbsp;=&nbsp;</code> Count &nbsp;|&nbsp;  <br \>
<li><code> CreateWnd &nbsp;=&nbsp;</code> CreateWnd &nbsp;|&nbsp; Creates the window. (Windows only) <br \>
<li><code> Ctl3D &nbsp;=&nbsp;</code> Ctl3D &nbsp;|&nbsp;  <br \>
<li><code> Ctrl &nbsp;=&nbsp;</code> Ctrl &nbsp;|&nbsp;  <br \>
<li><code> Cursor &nbsp;=&nbsp;</code> Cursor &nbsp;|&nbsp; Returns/sets the type of mouse pointer displayed when over part of an object. <br \>
<li><code> CutToClipboard &nbsp;=&nbsp;</code> CutToClipboard &nbsp;|&nbsp;  <br \>
<li><code> Default &nbsp;=&nbsp;</code> Default &nbsp;|&nbsp;  <br \>
<li><code> DefaultBounds &nbsp;=&nbsp;</code> DefaultBounds &nbsp;|&nbsp;  <br \>
<li><code> DefaultButton &nbsp;=&nbsp;</code> DefaultButton &nbsp;|&nbsp;  <br \>
<li><code> DefaultLocation &nbsp;=&nbsp;</code> DefaultLocation &nbsp;|&nbsp;  <br \>
<li><code> DeleteTab &nbsp;=&nbsp;</code> DeleteTab &nbsp;|&nbsp;  <br \>
<li><code> DesignMode &nbsp;=&nbsp;</code> DesignMode &nbsp;|&nbsp; Gets a value that indicates whether the Component is currently in design mode. <br \>
<li><code> DisabledImagesList &nbsp;=&nbsp;</code> DisabledImagesList &nbsp;|&nbsp;  <br \>
<li><code> Dispose &nbsp;=&nbsp;</code> Dispose &nbsp;|&nbsp;  <br \>
<li><code> Divider &nbsp;=&nbsp;</code> Divider &nbsp;|&nbsp;  <br \>
<li><code> DoubleBuffered &nbsp;=&nbsp;</code> DoubleBuffered &nbsp;|&nbsp; Gets or sets a value indicating whether this control should redraw its surface using a secondary buffer to reduce or prevent flicker (Windows only) <br \>
<li><code> DragReorder &nbsp;=&nbsp;</code> DragReorder &nbsp;|&nbsp;  <br \>
<li><code> DrawingStyle &nbsp;=&nbsp;</code> DrawingStyle &nbsp;|&nbsp;  <br \>
<li><code> DropDownCount &nbsp;=&nbsp;</code> DropDownCount &nbsp;|&nbsp;  <br \>
<li><code> DropDownListWidget &nbsp;=&nbsp;</code> DropDownListWidget &nbsp;|&nbsp;  <br \>
<li><code> DropDownWidget &nbsp;=&nbsp;</code> DropDownWidget &nbsp;|&nbsp;  <br \>
<li><code> EastEurope &nbsp;=&nbsp;</code> EastEurope &nbsp;|&nbsp;  <br \>
<li><code> EditStyle &nbsp;=&nbsp;</code> EditStyle &nbsp;|&nbsp;  <br \>
<li><code> Enabled &nbsp;=&nbsp;</code> Enabled &nbsp;|&nbsp; Returns/sets a value that determines whether an object can respond to user-generated events. (Windows, Linux) <br \>
<li><code> ExpandAll &nbsp;=&nbsp;</code> ExpandAll &nbsp;|&nbsp;  <br \>
<li><code> ExtendSelect &nbsp;=&nbsp;</code> ExtendSelect &nbsp;|&nbsp;  <br \>
<li><code> ExtraMargins &nbsp;=&nbsp;</code> ExtraMargins &nbsp;|&nbsp; Returns/sets the extra space between controls. (Windows, Linux) <br \>
<li><code> File &nbsp;=&nbsp;</code> File &nbsp;|&nbsp;  <br \>
<li><code> Find &nbsp;=&nbsp;</code> Find &nbsp;|&nbsp;  <br \>
<li><code> FindNext &nbsp;=&nbsp;</code> FindNext &nbsp;|&nbsp;  <br \>
<li><code> FindPrev &nbsp;=&nbsp;</code> FindPrev &nbsp;|&nbsp;  <br \>
<li><code> Fixed3D &nbsp;=&nbsp;</code> Fixed3D &nbsp;|&nbsp;  <br \>
<li><code> FixedDialog &nbsp;=&nbsp;</code> FixedDialog &nbsp;|&nbsp;  <br \>
<li><code> FixedSingle &nbsp;=&nbsp;</code> FixedSingle &nbsp;|&nbsp;  <br \>
<li><code> FixedToolWindow &nbsp;=&nbsp;</code> FixedToolWindow &nbsp;|&nbsp;  <br \>
<li><code> fixedwidget &nbsp;=&nbsp;</code> fixedwidget &nbsp;|&nbsp;  <br \>
<li><code> Flat &nbsp;=&nbsp;</code> Flat &nbsp;|&nbsp;  <br \>
<li><code> FlatButtons &nbsp;=&nbsp;</code> FlatButtons &nbsp;|&nbsp;  <br \>
<li><code> Focused &nbsp;=&nbsp;</code> Focused &nbsp;|&nbsp; Returns a value indicating whether the control has input focus. (Windows, Linux) <br \>
<li><code> Font &nbsp;=&nbsp;</code> Font &nbsp;|&nbsp; Gets or sets the font of the text displayed by the control. Including font face, size, and style attributes. This class cannot be inherited. (Windows, Linux) <br \>
<li><code> ForeColor &nbsp;=&nbsp;</code> ForeColor &nbsp;|&nbsp; Returns/sets the foreground color used to display text and graphics in an object. (Windows, Linux) <br \>
<li><code> Form &nbsp;=&nbsp;</code> Form &nbsp;|&nbsp;  <br \>
<li><code> FormStyle &nbsp;=&nbsp;</code> FormStyle &nbsp;|&nbsp;  <br \>
<li><code> FrameCount &nbsp;=&nbsp;</code> FrameCount &nbsp;|&nbsp;  <br \>
<li><code> Free &nbsp;=&nbsp;</code> Free &nbsp;|&nbsp;  <br \>
<li><code> FreeWnd &nbsp;=&nbsp;</code> FreeWnd &nbsp;|&nbsp;  <br \>
<li><code> Frequency &nbsp;=&nbsp;</code> Frequency &nbsp;|&nbsp;  <br \>
<li><code> fsBorder &nbsp;=&nbsp;</code> fsBorder &nbsp;|&nbsp;  <br \>
<li><code> fsMDIChild &nbsp;=&nbsp;</code> fsMDIChild &nbsp;|&nbsp;  <br \>
<li><code> fsMDIForm &nbsp;=&nbsp;</code> fsMDIForm &nbsp;|&nbsp;  <br \>
<li><code> fsNormal &nbsp;=&nbsp;</code> fsNormal &nbsp;|&nbsp;  <br \>
<li><code> fsStayOnTop &nbsp;=&nbsp;</code> fsStayOnTop &nbsp;|&nbsp;  <br \>
<li><code> fsSurface &nbsp;=&nbsp;</code> fsSurface &nbsp;|&nbsp;  <br \>
<li><code> FullDrag &nbsp;=&nbsp;</code> FullDrag &nbsp;|&nbsp;  <br \>
<li><code> GB2312 &nbsp;=&nbsp;</code> GB2312 &nbsp;|&nbsp;  <br \>
<li><code> GetBounds &nbsp;=&nbsp;</code> GetBounds &nbsp;|&nbsp; Gets the bounds of the control to the specified location and size. (Windows, Linux) <br \>
<li><code> GetCharIndexFromLine &nbsp;=&nbsp;</code> GetCharIndexFromLine &nbsp;|&nbsp;  <br \>
<li><code> GetCharIndexFromPos &nbsp;=&nbsp;</code> GetCharIndexFromPos &nbsp;|&nbsp;  <br \>
<li><code> GetForm &nbsp;=&nbsp;</code> GetForm &nbsp;|&nbsp; Retrieves the form that the control is on. (Windows, Linux) <br \>
<li><code> GetLineFromCharIndex &nbsp;=&nbsp;</code> GetLineFromCharIndex &nbsp;|&nbsp;  <br \>
<li><code> GetLineLength &nbsp;=&nbsp;</code> GetLineLength &nbsp;|&nbsp;  <br \>
<li><code> GetSel &nbsp;=&nbsp;</code> GetSel &nbsp;|&nbsp;  <br \>
<li><code> GetTextLength &nbsp;=&nbsp;</code> GetTextLength &nbsp;|&nbsp;  <br \>
<li><code> GetTextRange &nbsp;=&nbsp;</code> GetTextRange &nbsp;|&nbsp;  <br \>
<li><code> GetTopLevel &nbsp;=&nbsp;</code> GetTopLevel &nbsp;|&nbsp; Determines if the control is a top-level control. (Windows, Linux) <br \>
<li><code> Graphic &nbsp;=&nbsp;</code> Graphic &nbsp;|&nbsp;  <br \>
<li><code> Greek &nbsp;=&nbsp;</code> Greek &nbsp;|&nbsp;  <br \>
<li><code> Grouped &nbsp;=&nbsp;</code> Grouped &nbsp;|&nbsp; Returns/sets the value indicating the first control of a group of controls. (Windows only). <br \>
<li><code> GroupHeaderImages &nbsp;=&nbsp;</code> GroupHeaderImages &nbsp;|&nbsp;  <br \>
<li><code> Groups &nbsp;=&nbsp;</code> Groups &nbsp;|&nbsp;  <br \>
<li><code> Handle &nbsp;=&nbsp;</code> Handle &nbsp;|&nbsp; Gets the window handle that the control is bound to. (Windows, Linux) <br \>
<li><code> HandleHeader &nbsp;=&nbsp;</code> HandleHeader &nbsp;|&nbsp;  <br \>
<li><code> Hangul &nbsp;=&nbsp;</code> Hangul &nbsp;|&nbsp;  <br \>
<li><code> HatchStyle &nbsp;=&nbsp;</code> HatchStyle &nbsp;|&nbsp;  <br \>
<li><code> HeaderBarWidget &nbsp;=&nbsp;</code> HeaderBarWidget &nbsp;|&nbsp;  <br \>
<li><code> Hebrew &nbsp;=&nbsp;</code> Hebrew &nbsp;|&nbsp;  <br \>
<li><code> Height &nbsp;=&nbsp;</code> Height &nbsp;|&nbsp; Returns/sets the height of an object. <br \>
<li><code> HelpContext &nbsp;=&nbsp;</code> HelpContext &nbsp;|&nbsp; Specifies the default Help file context ID for an object. <br \>
<li><code> Hide &nbsp;=&nbsp;</code> Hide &nbsp;|&nbsp; Conceals the control from the user. (Windows, Linux) <br \>
<li><code> HideSelection &nbsp;=&nbsp;</code> HideSelection &nbsp;|&nbsp;  <br \>
<li><code> Hint &nbsp;=&nbsp;</code> Hint &nbsp;|&nbsp; Returns/sets the text displayed when the mouse is paused over the control. (Windows, Linux) <br \>
<li><code> HotImagesList &nbsp;=&nbsp;</code> HotImagesList &nbsp;|&nbsp;  <br \>
<li><code> HotSpotX &nbsp;=&nbsp;</code> HotSpotX &nbsp;|&nbsp;  <br \>
<li><code> HotSpotY &nbsp;=&nbsp;</code> HotSpotY &nbsp;|&nbsp;  <br \>
<li><code> HotTrack &nbsp;=&nbsp;</code> HotTrack &nbsp;|&nbsp;  <br \>
<li><code> hsBDiagonal &nbsp;=&nbsp;</code> hsBDiagonal &nbsp;|&nbsp;  <br \>
<li><code> hsCross &nbsp;=&nbsp;</code> hsCross &nbsp;|&nbsp;  <br \>
<li><code> hsDiagCross &nbsp;=&nbsp;</code> hsDiagCross &nbsp;|&nbsp;  <br \>
<li><code> hsFDiagonal &nbsp;=&nbsp;</code> hsFDiagonal &nbsp;|&nbsp;  <br \>
<li><code> hsHorizontal &nbsp;=&nbsp;</code> hsHorizontal &nbsp;|&nbsp;  <br \>
<li><code> hsVertical &nbsp;=&nbsp;</code> hsVertical &nbsp;|&nbsp;  <br \>
<li><code> Icon &nbsp;=&nbsp;</code> Icon &nbsp;|&nbsp;  <br \>
<li><code> ID &nbsp;=&nbsp;</code> ID &nbsp;|&nbsp;  <br \>
<li><code> Image &nbsp;=&nbsp;</code> Image &nbsp;|&nbsp;  <br \>
<li><code> ImageIndex &nbsp;=&nbsp;</code> ImageIndex &nbsp;|&nbsp;  <br \>
<li><code> ImageIndexes &nbsp;=&nbsp;</code> ImageIndexes &nbsp;|&nbsp;  <br \>
<li><code> ImageKey &nbsp;=&nbsp;</code> ImageKey &nbsp;|&nbsp;  <br \>
<li><code> Images &nbsp;=&nbsp;</code> Images &nbsp;|&nbsp;  <br \>
<li><code> ImagesList &nbsp;=&nbsp;</code> ImagesList &nbsp;|&nbsp;  <br \>
<li><code> ImageType &nbsp;=&nbsp;</code> ImageType &nbsp;|&nbsp;  <br \>
<li><code> Increment &nbsp;=&nbsp;</code> Increment &nbsp;|&nbsp;  <br \>
<li><code> Index &nbsp;=&nbsp;</code> Index &nbsp;|&nbsp;  <br \>
<li><code> IndexOf &nbsp;=&nbsp;</code> IndexOf &nbsp;|&nbsp; Retrieves the index of a specified Control object in the collection. (Windows, Linux) <br \>
<li><code> IndexOfObject &nbsp;=&nbsp;</code> IndexOfObject &nbsp;|&nbsp;  <br \>
<li><code> IndexOfTab &nbsp;=&nbsp;</code> IndexOfTab &nbsp;|&nbsp;  <br \>
<li><code> Init &nbsp;=&nbsp;</code> Init &nbsp;|&nbsp;  <br \>
<li><code> InputFilter &nbsp;=&nbsp;</code> InputFilter &nbsp;|&nbsp;  <br \>
<li><code> InsertItem &nbsp;=&nbsp;</code> InsertItem &nbsp;|&nbsp; Inserts an element into the control at the specified index. (Windows, Linux) <br \>
<li><code> InsertLine &nbsp;=&nbsp;</code> InsertLine &nbsp;|&nbsp;  <br \>
<li><code> InsertObject &nbsp;=&nbsp;</code> InsertObject &nbsp;|&nbsp; Inserts an object into the control at the specified index. (Windows, Linux) <br \>
<li><code> InsertTab &nbsp;=&nbsp;</code> InsertTab &nbsp;|&nbsp;  <br \>
<li><code> IntegralHeight &nbsp;=&nbsp;</code> IntegralHeight &nbsp;|&nbsp; Gets or sets a value indicating whether the control should resize to avoid showing partial items. (Windows, Linux) <br \>
<li><code> Invalidate &nbsp;=&nbsp;</code> Invalidate &nbsp;|&nbsp; Invalidates the entire surface of the control and causes the control to be redrawn (Windows only). <br \>
<li><code> IsChild &nbsp;=&nbsp;</code> IsChild &nbsp;|&nbsp; Determines whether a window is a child window or descendant window of a specified parent window. (Windows only) <br \>
<li><code> Italic &nbsp;=&nbsp;</code> Italic &nbsp;|&nbsp;  <br \>
<li><code> Item &nbsp;=&nbsp;</code> Item &nbsp;|&nbsp;  <br \>
<li><code> ItemCount &nbsp;=&nbsp;</code> ItemCount &nbsp;|&nbsp;  <br \>
<li><code> ItemHeight &nbsp;=&nbsp;</code> ItemHeight &nbsp;|&nbsp; Returns/sets the height, in pixels, of an item in the control. (Windows, Linux) <br \>
<li><code> ItemIndex &nbsp;=&nbsp;</code> ItemIndex &nbsp;|&nbsp;  <br \>
<li><code> ItemLeft &nbsp;=&nbsp;</code> ItemLeft &nbsp;|&nbsp;  <br \>
<li><code> Items &nbsp;=&nbsp;</code> Items &nbsp;|&nbsp;  <br \>
<li><code> ItemTop &nbsp;=&nbsp;</code> ItemTop &nbsp;|&nbsp;  <br \>
<li><code> ItemWidth &nbsp;=&nbsp;</code> ItemWidth &nbsp;|&nbsp;  <br \>
<li><code> Johab &nbsp;=&nbsp;</code> Johab &nbsp;|&nbsp;  <br \>
<li><code> layoutwidget &nbsp;=&nbsp;</code> layoutwidget &nbsp;|&nbsp;  <br \>
<li><code> lbNormal &nbsp;=&nbsp;</code> lbNormal &nbsp;|&nbsp;  <br \>
<li><code> lbOwnerDrawFixed &nbsp;=&nbsp;</code> lbOwnerDrawFixed &nbsp;|&nbsp;  <br \>
<li><code> lbOwnerDrawVariable &nbsp;=&nbsp;</code> lbOwnerDrawVariable &nbsp;|&nbsp;  <br \>
<li><code> Left &nbsp;=&nbsp;</code> Left &nbsp;|&nbsp; Returns/sets the distance between the internal left edge of an object and the left edge of its container. (Windows, Linux) <br \>
<li><code> Lines &nbsp;=&nbsp;</code> Lines &nbsp;|&nbsp;  <br \>
<li><code> LinesCount &nbsp;=&nbsp;</code> LinesCount &nbsp;|&nbsp;  <br \>
<li><code> LineSize &nbsp;=&nbsp;</code> LineSize &nbsp;|&nbsp; Returns/sets  the current line size. (Windows, Linux) <br \>
<li><code> List &nbsp;=&nbsp;</code> List &nbsp;|&nbsp;  <br \>
<li><code> ListItems &nbsp;=&nbsp;</code> ListItems &nbsp;|&nbsp;  <br \>
<li><code> ListStore &nbsp;=&nbsp;</code> ListStore &nbsp;|&nbsp;  <br \>
<li><code> LoadFromFile &nbsp;=&nbsp;</code> LoadFromFile &nbsp;|&nbsp;  <br \>
<li><code> Location &nbsp;=&nbsp;</code> Location &nbsp;|&nbsp; Returns/sets the coordinates of the upper-left corner of the control relative to the upper-left corner of its container.  (Windows, Linux) <br \>
<li><code> Mac &nbsp;=&nbsp;</code> Mac &nbsp;|&nbsp;  <br \>
<li><code> MainForm &nbsp;=&nbsp;</code> MainForm &nbsp;|&nbsp;  <br \>
<li><code> Manual &nbsp;=&nbsp;</code> Manual &nbsp;|&nbsp;  <br \>
<li><code> Margins &nbsp;=&nbsp;</code> Margins &nbsp;|&nbsp; Returns/sets the space between controls. (Windows, Linux) <br \>
<li><code> Marquee &nbsp;=&nbsp;</code> Marquee &nbsp;|&nbsp;  <br \>
<li><code> MaskChar &nbsp;=&nbsp;</code> MaskChar &nbsp;|&nbsp;  <br \>
<li><code> Masked &nbsp;=&nbsp;</code> Masked &nbsp;|&nbsp;  <br \>
<li><code> Maximize &nbsp;=&nbsp;</code> Maximize &nbsp;|&nbsp;  <br \>
<li><code> MaximizeBox &nbsp;=&nbsp;</code> MaximizeBox &nbsp;|&nbsp;  <br \>
<li><code> MaxLength &nbsp;=&nbsp;</code> MaxLength &nbsp;|&nbsp;  <br \>
<li><code> MaxValue &nbsp;=&nbsp;</code> MaxValue &nbsp;|&nbsp;  <br \>
<li><code> Menu &nbsp;=&nbsp;</code> Menu &nbsp;|&nbsp;  <br \>
<li><code> Minimize &nbsp;=&nbsp;</code> Minimize &nbsp;|&nbsp;  <br \>
<li><code> MinimizeBox &nbsp;=&nbsp;</code> MinimizeBox &nbsp;|&nbsp;  <br \>
<li><code> MinValue &nbsp;=&nbsp;</code> MinValue &nbsp;|&nbsp;  <br \>
<li><code> ModalResult &nbsp;=&nbsp;</code> ModalResult &nbsp;|&nbsp;  <br \>
<li><code> Mode &nbsp;=&nbsp;</code> Mode &nbsp;|&nbsp;  <br \>
<li><code> Modified &nbsp;=&nbsp;</code> Modified &nbsp;|&nbsp;  <br \>
<li><code> Multiline &nbsp;=&nbsp;</code> Multiline &nbsp;|&nbsp;  <br \>
<li><code> MultiSelect &nbsp;=&nbsp;</code> MultiSelect &nbsp;|&nbsp;  <br \>
<li><code> Name &nbsp;=&nbsp;</code> Name &nbsp;|&nbsp; Returns the name used in code to identify an object.  (Windows, Linux) <br \>
<li><code> No &nbsp;=&nbsp;</code> No &nbsp;|&nbsp;  <br \>
<li><code> Nodes &nbsp;=&nbsp;</code> Nodes &nbsp;|&nbsp;  <br \>
<li><code> None &nbsp;=&nbsp;</code> None &nbsp;|&nbsp;  <br \>
<li><code> Object &nbsp;=&nbsp;</code> Object &nbsp;|&nbsp;  <br \>
<li><code> OEM &nbsp;=&nbsp;</code> OEM &nbsp;|&nbsp;  <br \>
<li><code> OEMConvert &nbsp;=&nbsp;</code> OEMConvert &nbsp;|&nbsp;  <br \>
<li><code> OK &nbsp;=&nbsp;</code> OK &nbsp;|&nbsp;  <br \>
<li><code> On &nbsp;=&nbsp;</code> On &nbsp;|&nbsp;  <br \>
<li><code> OnActivate &nbsp;=&nbsp;</code> OnActivate &nbsp;|&nbsp;  <br \>
<li><code> OnActiveControlChange &nbsp;=&nbsp;</code> OnActiveControlChange &nbsp;|&nbsp;  <br \>
<li><code> OnAfterLabelEdit &nbsp;=&nbsp;</code> OnAfterLabelEdit &nbsp;|&nbsp;  <br \>
<li><code> OnBeginScroll &nbsp;=&nbsp;</code> OnBeginScroll &nbsp;|&nbsp;  <br \>
<li><code> OnButtonClick &nbsp;=&nbsp;</code> OnButtonClick &nbsp;|&nbsp;  <br \>
<li><code> OnCellEdited &nbsp;=&nbsp;</code> OnCellEdited &nbsp;|&nbsp;  <br \>
<li><code> OnCellEditing &nbsp;=&nbsp;</code> OnCellEditing &nbsp;|&nbsp;  <br \>
<li><code> OnChange &nbsp;=&nbsp;</code> OnChange &nbsp;|&nbsp;  <br \>
<li><code> OnClick &nbsp;=&nbsp;</code> OnClick &nbsp;|&nbsp; Occurs when the control is clicked. (Windows, Linux) <br \>
<li><code> OnClose &nbsp;=&nbsp;</code> OnClose &nbsp;|&nbsp;  <br \>
<li><code> OnCloseQuery &nbsp;=&nbsp;</code> OnCloseQuery &nbsp;|&nbsp;  <br \>
<li><code> OnCloseUp &nbsp;=&nbsp;</code> OnCloseUp &nbsp;|&nbsp;  <br \>
<li><code> OnCopy &nbsp;=&nbsp;</code> OnCopy &nbsp;|&nbsp;  <br \>
<li><code> OnCreate &nbsp;=&nbsp;</code> OnCreate &nbsp;|&nbsp; Occurs when the control is created. (Windows, Linux) <br \>
<li><code> OnCut &nbsp;=&nbsp;</code> OnCut &nbsp;|&nbsp;  <br \>
<li><code> OnDblClick &nbsp;=&nbsp;</code> OnDblClick &nbsp;|&nbsp; Occurs when the control is double-clicked. (Windows, Linux) <br \>
<li><code> OnDeactivate &nbsp;=&nbsp;</code> OnDeactivate &nbsp;|&nbsp;  <br \>
<li><code> OnDestroy &nbsp;=&nbsp;</code> OnDestroy &nbsp;|&nbsp; Occurs when the controls handle is in the process of being destroyed. (Windows, Linux) <br \>
<li><code> OnDragDrop &nbsp;=&nbsp;</code> OnDragDrop &nbsp;|&nbsp;  <br \>
<li><code> OnDragOver &nbsp;=&nbsp;</code> OnDragOver &nbsp;|&nbsp;  <br \>
<li><code> OnDraw &nbsp;=&nbsp;</code> OnDraw &nbsp;|&nbsp;  <br \>
<li><code> OnDrawItem &nbsp;=&nbsp;</code> OnDrawItem &nbsp;|&nbsp;  <br \>
<li><code> OnDropDown &nbsp;=&nbsp;</code> OnDropDown &nbsp;|&nbsp;  <br \>
<li><code> OnDropFile &nbsp;=&nbsp;</code> OnDropFile &nbsp;|&nbsp; Occurs when the user drops a file on the window of an application that has registered itself as a recipient of dropped files. (Windows, Linux) <br \>
<li><code> OnEndScroll &nbsp;=&nbsp;</code> OnEndScroll &nbsp;|&nbsp;  <br \>
<li><code> OnFree &nbsp;=&nbsp;</code> OnFree &nbsp;|&nbsp;  <br \>
<li><code> OnGotFocus &nbsp;=&nbsp;</code> OnGotFocus &nbsp;|&nbsp; Occurs when the control receives focus. (Windows, Linux) <br \>
<li><code> OnHeadClick &nbsp;=&nbsp;</code> OnHeadClick &nbsp;|&nbsp;  <br \>
<li><code> OnHeadColWidthAdjust &nbsp;=&nbsp;</code> OnHeadColWidthAdjust &nbsp;|&nbsp;  <br \>
<li><code> OnHide &nbsp;=&nbsp;</code> OnHide &nbsp;|&nbsp;  <br \>
<li><code> OnHScroll &nbsp;=&nbsp;</code> OnHScroll &nbsp;|&nbsp;  <br \>
<li><code> OnItemActivate &nbsp;=&nbsp;</code> OnItemActivate &nbsp;|&nbsp;  <br \>
<li><code> OnItemClick &nbsp;=&nbsp;</code> OnItemClick &nbsp;|&nbsp;  <br \>
<li><code> OnItemDblClick &nbsp;=&nbsp;</code> OnItemDblClick &nbsp;|&nbsp;  <br \>
<li><code> OnItemExpanding &nbsp;=&nbsp;</code> OnItemExpanding &nbsp;|&nbsp;  <br \>
<li><code> OnItemKeyDown &nbsp;=&nbsp;</code> OnItemKeyDown &nbsp;|&nbsp;  <br \>
<li><code> OnKeyDown &nbsp;=&nbsp;</code> OnKeyDown &nbsp;|&nbsp; Occurs when a key is pressed while the control has focus. (Windows, Linux) <br \>
<li><code> OnKeyPress &nbsp;=&nbsp;</code> OnKeyPress &nbsp;|&nbsp; Occurs when a character. space or backspace key is pressed while the control has focus. (Windows, Linux) <br \>
<li><code> OnKeyUp &nbsp;=&nbsp;</code> OnKeyUp &nbsp;|&nbsp; Occurs when a key is released while the control has focus. (Windows, Linux) <br \>
<li><code> OnLinkClicked &nbsp;=&nbsp;</code> OnLinkClicked &nbsp;|&nbsp;  <br \>
<li><code> OnLostFocus &nbsp;=&nbsp;</code> OnLostFocus &nbsp;|&nbsp; Occurs when the control loses focus. (Windows, Linux) <br \>
<li><code> OnMeasureItem &nbsp;=&nbsp;</code> OnMeasureItem &nbsp;|&nbsp;  <br \>
<li><code> OnMessage &nbsp;=&nbsp;</code> OnMessage &nbsp;|&nbsp; Occurs when the window receives a message. (Windows, Linux) <br \>
<li><code> OnMouseDown &nbsp;=&nbsp;</code> OnMouseDown &nbsp;|&nbsp; Occurs when the mouse pointer is over the control and a mouse button is pressed. (Windows, Linux) <br \>
<li><code> OnMouseEnter &nbsp;=&nbsp;</code> OnMouseEnter &nbsp;|&nbsp; Occurs when the mouse pointer enters the control. (Windows, Linux) <br \>
<li><code> OnMouseHover &nbsp;=&nbsp;</code> OnMouseHover &nbsp;|&nbsp; Occurs when the mouse pointer rests on the control. (Windows only) <br \>
<li><code> OnMouseLeave &nbsp;=&nbsp;</code> OnMouseLeave &nbsp;|&nbsp; Occurs when the mouse pointer leaves the control. (Windows, Linux) <br \>
<li><code> OnMouseMove &nbsp;=&nbsp;</code> OnMouseMove &nbsp;|&nbsp; Occurs when the user moves the mouse pointer over the control. <br \>
<li><code> OnMouseUp &nbsp;=&nbsp;</code> OnMouseUp &nbsp;|&nbsp; Occurs when the user releases a mouse button while the mouse pointer is over the control. (Windows, Linux) <br \>
<li><code> OnMouseWheel &nbsp;=&nbsp;</code> OnMouseWheel &nbsp;|&nbsp; Occurs when the mouse wheel moves while the control has focus. (Windows, Linux) <br \>
<li><code> OnMove &nbsp;=&nbsp;</code> OnMove &nbsp;|&nbsp; Occurs when the control is moved. (Windows, Linux) <br \>
<li><code> OnNodeActivate &nbsp;=&nbsp;</code> OnNodeActivate &nbsp;|&nbsp;  <br \>
<li><code> OnNodeClick &nbsp;=&nbsp;</code> OnNodeClick &nbsp;|&nbsp;  <br \>
<li><code> OnNodeDblClick &nbsp;=&nbsp;</code> OnNodeDblClick &nbsp;|&nbsp;  <br \>
<li><code> OnPaint &nbsp;=&nbsp;</code> OnPaint &nbsp;|&nbsp; Occurs when the control is redrawn. (Windows, Linux) <br \>
<li><code> OnPaste &nbsp;=&nbsp;</code> OnPaste &nbsp;|&nbsp;  <br \>
<li><code> OnResize &nbsp;=&nbsp;</code> OnResize &nbsp;|&nbsp; Occurs when the control is resized. (Windows, Linux) <br \>
<li><code> OnScroll &nbsp;=&nbsp;</code> OnScroll &nbsp;|&nbsp; Occurs when the scroll box has been moved by either a mouse or keyboard action. (Windows only) <br \>
<li><code> OnSelChange &nbsp;=&nbsp;</code> OnSelChange &nbsp;|&nbsp;  <br \>
<li><code> OnSelChanging &nbsp;=&nbsp;</code> OnSelChanging &nbsp;|&nbsp;  <br \>
<li><code> OnSelectCanceled &nbsp;=&nbsp;</code> OnSelectCanceled &nbsp;|&nbsp;  <br \>
<li><code> OnSelected &nbsp;=&nbsp;</code> OnSelected &nbsp;|&nbsp;  <br \>
<li><code> OnSelectedItemChanged &nbsp;=&nbsp;</code> OnSelectedItemChanged &nbsp;|&nbsp; Occurs when you select a new item from the list or when you set the SelectedIndex property.  (Windows, Linux) <br \>
<li><code> OnShow &nbsp;=&nbsp;</code> OnShow &nbsp;|&nbsp;  <br \>
<li><code> OnSize &nbsp;=&nbsp;</code> OnSize &nbsp;|&nbsp;  <br \>
<li><code> OnTimer &nbsp;=&nbsp;</code> OnTimer &nbsp;|&nbsp;  <br \>
<li><code> OnUpdate &nbsp;=&nbsp;</code> OnUpdate &nbsp;|&nbsp;  <br \>
<li><code> OnVScroll &nbsp;=&nbsp;</code> OnVScroll &nbsp;|&nbsp;  <br \>
<li><code> Opacity &nbsp;=&nbsp;</code> Opacity &nbsp;|&nbsp;  <br \>
<li><code> Open &nbsp;=&nbsp;</code> Open &nbsp;|&nbsp;  <br \>
<li><code> Orientation &nbsp;=&nbsp;</code> Orientation &nbsp;|&nbsp;  <br \>
<li><code> Owner &nbsp;=&nbsp;</code> Owner &nbsp;|&nbsp;  <br \>
<li><code> PageSize &nbsp;=&nbsp;</code> PageSize &nbsp;|&nbsp;  <br \>
<li><code> Panel &nbsp;=&nbsp;</code> Panel &nbsp;|&nbsp;  <br \>
<li><code> Panels &nbsp;=&nbsp;</code> Panels &nbsp;|&nbsp;  <br \>
<li><code> Parent &nbsp;=&nbsp;</code> Parent &nbsp;|&nbsp; Returns/sets the parent container of the control. (Windows, Linux) <br \>
<li><code> ParentColor &nbsp;=&nbsp;</code> ParentColor &nbsp;|&nbsp;  <br \>
<li><code> ParentHandle &nbsp;=&nbsp;</code> ParentHandle &nbsp;|&nbsp;  <br \>
<li><code> ParentItem &nbsp;=&nbsp;</code> ParentItem &nbsp;|&nbsp;  <br \>
<li><code> ParentNode &nbsp;=&nbsp;</code> ParentNode &nbsp;|&nbsp;  <br \>
<li><code> ParentWidget &nbsp;=&nbsp;</code> ParentWidget &nbsp;|&nbsp; Returns/sets a the immediate parent Widget. <br \>
<li><code> ParentWindow &nbsp;=&nbsp;</code> ParentWindow &nbsp;|&nbsp;  <br \>
<li><code> PasteFromClipboard &nbsp;=&nbsp;</code> PasteFromClipboard &nbsp;|&nbsp;  <br \>
<li><code> Pen &nbsp;=&nbsp;</code> Pen &nbsp;|&nbsp; Defines an object used to draws a line of specified width and style.  <br \>
<li><code> Perform &nbsp;=&nbsp;</code> Perform &nbsp;|&nbsp;  <br \>
<li><code> Pixel &nbsp;=&nbsp;</code> Pixel &nbsp;|&nbsp;  <br \>
<li><code> Play &nbsp;=&nbsp;</code> Play &nbsp;|&nbsp;  <br \>
<li><code> pmBlack &nbsp;=&nbsp;</code> pmBlack &nbsp;|&nbsp;  <br \>
<li><code> pmCopy &nbsp;=&nbsp;</code> pmCopy &nbsp;|&nbsp;  <br \>
<li><code> pmMask &nbsp;=&nbsp;</code> pmMask &nbsp;|&nbsp;  <br \>
<li><code> pmMaskNotPen &nbsp;=&nbsp;</code> pmMaskNotPen &nbsp;|&nbsp;  <br \>
<li><code> pmMaskPenNot &nbsp;=&nbsp;</code> pmMaskPenNot &nbsp;|&nbsp;  <br \>
<li><code> pmMerge &nbsp;=&nbsp;</code> pmMerge &nbsp;|&nbsp;  <br \>
<li><code> pmMergeNotPen &nbsp;=&nbsp;</code> pmMergeNotPen &nbsp;|&nbsp;  <br \>
<li><code> pmMergePenNot &nbsp;=&nbsp;</code> pmMergePenNot &nbsp;|&nbsp;  <br \>
<li><code> pmNop &nbsp;=&nbsp;</code> pmNop &nbsp;|&nbsp;  <br \>
<li><code> pmNot &nbsp;=&nbsp;</code> pmNot &nbsp;|&nbsp;  <br \>
<li><code> pmNotCopy &nbsp;=&nbsp;</code> pmNotCopy &nbsp;|&nbsp;  <br \>
<li><code> pmNotMask &nbsp;=&nbsp;</code> pmNotMask &nbsp;|&nbsp;  <br \>
<li><code> pmNotMerge &nbsp;=&nbsp;</code> pmNotMerge &nbsp;|&nbsp;  <br \>
<li><code> pmNotXor &nbsp;=&nbsp;</code> pmNotXor &nbsp;|&nbsp;  <br \>
<li><code> pmWhite &nbsp;=&nbsp;</code> pmWhite &nbsp;|&nbsp;  <br \>
<li><code> pmXor &nbsp;=&nbsp;</code> pmXor &nbsp;|&nbsp;  <br \>
<li><code> Position &nbsp;=&nbsp;</code> Position &nbsp;|&nbsp;  <br \>
<li><code> psClear &nbsp;=&nbsp;</code> psClear &nbsp;|&nbsp;  <br \>
<li><code> psDash &nbsp;=&nbsp;</code> psDash &nbsp;|&nbsp;  <br \>
<li><code> psDashDot &nbsp;=&nbsp;</code> psDashDot &nbsp;|&nbsp;  <br \>
<li><code> psDashDotDot &nbsp;=&nbsp;</code> psDashDotDot &nbsp;|&nbsp;  <br \>
<li><code> psDot &nbsp;=&nbsp;</code> psDot &nbsp;|&nbsp;  <br \>
<li><code> psInsideFrame &nbsp;=&nbsp;</code> psInsideFrame &nbsp;|&nbsp;  <br \>
<li><code> psSolid &nbsp;=&nbsp;</code> psSolid &nbsp;|&nbsp;  <br \>
<li><code> ReadOnly &nbsp;=&nbsp;</code> ReadOnly &nbsp;|&nbsp;  <br \>
<li><code> ReadProperty &nbsp;=&nbsp;</code> ReadProperty &nbsp;|&nbsp; Reads value from the name of property (Windows, Linux). <br \>
<li><code> RealSizeImage &nbsp;=&nbsp;</code> RealSizeImage &nbsp;|&nbsp;  <br \>
<li><code> RecreateWnd &nbsp;=&nbsp;</code> RecreateWnd &nbsp;|&nbsp; Recreates the window. (Windows only) <br \>
<li><code> Redo &nbsp;=&nbsp;</code> Redo &nbsp;|&nbsp; Redo an action affected by a text change. <br \>
<li><code> Refresh &nbsp;=&nbsp;</code> Refresh &nbsp;|&nbsp;  <br \>
<li><code> RegisterClass &nbsp;=&nbsp;</code> RegisterClass &nbsp;|&nbsp;  <br \>
<li><code> Remove &nbsp;=&nbsp;</code> Remove &nbsp;|&nbsp; Removes the specified control from the control collection.  (Windows, Linux) <br \>
<li><code> RemoveItem &nbsp;=&nbsp;</code> RemoveItem &nbsp;|&nbsp;  <br \>
<li><code> RemoveLine &nbsp;=&nbsp;</code> RemoveLine &nbsp;|&nbsp;  <br \>
<li><code> RemoveSection &nbsp;=&nbsp;</code> RemoveSection &nbsp;|&nbsp;  <br \>
<li><code> Repaint &nbsp;=&nbsp;</code> Repaint &nbsp;|&nbsp; Forces the control to invalidate its client area and immediately redraw itself and any child controls (Windows, Linux). <br \>
<li><code> Repeat &nbsp;=&nbsp;</code> Repeat &nbsp;|&nbsp;  <br \>
<li><code> RequestAlign &nbsp;=&nbsp;</code> RequestAlign &nbsp;|&nbsp; Instructs the parent of a control to reposition the control, enforcing its Align property (Windows, Linux). <br \>
<li><code> ResName &nbsp;=&nbsp;</code> ResName &nbsp;|&nbsp;  <br \>
<li><code> Right &nbsp;=&nbsp;</code> Right &nbsp;|&nbsp;  <br \>
<li><code> RowHeight &nbsp;=&nbsp;</code> RowHeight &nbsp;|&nbsp;  <br \>
<li><code> RowHeightHeader &nbsp;=&nbsp;</code> RowHeightHeader &nbsp;|&nbsp;  <br \>
<li><code> Russian &nbsp;=&nbsp;</code> Russian &nbsp;|&nbsp;  <br \>
<li><code> SaveToFile &nbsp;=&nbsp;</code> SaveToFile &nbsp;|&nbsp;  <br \>
<li><code> ScreenToClient &nbsp;=&nbsp;</code> ScreenToClient &nbsp;|&nbsp; Converts the screen coordinates of a specified point on the screen to client coordinates. <br \>
<li><code> ScrollBars &nbsp;=&nbsp;</code> ScrollBars &nbsp;|&nbsp;  <br \>
<li><code> scrolledwidget &nbsp;=&nbsp;</code> scrolledwidget &nbsp;|&nbsp;  <br \>
<li><code> ScrollToCaret &nbsp;=&nbsp;</code> ScrollToCaret &nbsp;|&nbsp;  <br \>
<li><code> Section &nbsp;=&nbsp;</code> Section &nbsp;|&nbsp;  <br \>
<li><code> SectionCount &nbsp;=&nbsp;</code> SectionCount &nbsp;|&nbsp;  <br \>
<li><code> SelColor &nbsp;=&nbsp;</code> SelColor &nbsp;|&nbsp;  <br \>
<li><code> SelCount &nbsp;=&nbsp;</code> SelCount &nbsp;|&nbsp;  <br \>
<li><code> SelectAll &nbsp;=&nbsp;</code> SelectAll &nbsp;|&nbsp; Select all  items in the control. <br \>
<li><code> SelectedColumn &nbsp;=&nbsp;</code> SelectedColumn &nbsp;|&nbsp; Gets a collection containing the currently selected Column in the control. <br \>
<li><code> SelectedImages &nbsp;=&nbsp;</code> SelectedImages &nbsp;|&nbsp; Gets or sets the index of the image displayed in the currently selected items in the control. <br \>
<li><code> SelectedItem &nbsp;=&nbsp;</code> SelectedItem &nbsp;|&nbsp; Gets a collection containing the currently selected items in the control. <br \>
<li><code> SelectedItemIndex &nbsp;=&nbsp;</code> SelectedItemIndex &nbsp;|&nbsp; Gets athe index position of an item that is currently selected in the in the control. <br \>
<li><code> SelectedNode &nbsp;=&nbsp;</code> SelectedNode &nbsp;|&nbsp;  <br \>
<li><code> SelectedTab &nbsp;=&nbsp;</code> SelectedTab &nbsp;|&nbsp;  <br \>
<li><code> SelectNextControl &nbsp;=&nbsp;</code> SelectNextControl &nbsp;|&nbsp; Select the next Control. (Windows Only) <br \>
<li><code> SelEnd &nbsp;=&nbsp;</code> SelEnd &nbsp;|&nbsp;  <br \>
<li><code> SelItems &nbsp;=&nbsp;</code> SelItems &nbsp;|&nbsp;  <br \>
<li><code> SelLength &nbsp;=&nbsp;</code> SelLength &nbsp;|&nbsp;  <br \>
<li><code> SelStart &nbsp;=&nbsp;</code> SelStart &nbsp;|&nbsp;  <br \>
<li><code> SelText &nbsp;=&nbsp;</code> SelText &nbsp;|&nbsp;  <br \>
<li><code> SendToBack &nbsp;=&nbsp;</code> SendToBack &nbsp;|&nbsp; Sends the control to the back of the z-order (Windows only). <br \>
<li><code> SetBounds &nbsp;=&nbsp;</code> SetBounds &nbsp;|&nbsp; Sets the bounds of the control to the specified location and size. <br \>
<li><code> SetFocus &nbsp;=&nbsp;</code> SetFocus &nbsp;|&nbsp; Moves the focus to the specified form or the specified control on the active form (Windows, Linux). <br \>
<li><code> SetFont &nbsp;=&nbsp;</code> SetFont &nbsp;|&nbsp;  <br \>
<li><code> SetFontHeader &nbsp;=&nbsp;</code> SetFontHeader &nbsp;|&nbsp;  <br \>
<li><code> SetGridLines &nbsp;=&nbsp;</code> SetGridLines &nbsp;|&nbsp;  <br \>
<li><code> SetMargins &nbsp;=&nbsp;</code> SetMargins &nbsp;|&nbsp; Sets the left, top, right, bottom margins for a container control (Windows, Linux). <br \>
<li><code> SetMarquee &nbsp;=&nbsp;</code> SetMarquee &nbsp;|&nbsp;  <br \>
<li><code> SetSel &nbsp;=&nbsp;</code> SetSel &nbsp;|&nbsp;  <br \>
<li><code> Shiftjis &nbsp;=&nbsp;</code> Shiftjis &nbsp;|&nbsp;  <br \>
<li><code> Show &nbsp;=&nbsp;</code> Show &nbsp;|&nbsp; Displays the control to the user. (Windows, Linux) <br \>
<li><code> ShowDropDown &nbsp;=&nbsp;</code> ShowDropDown &nbsp;|&nbsp;  <br \>
<li><code> ShowHint &nbsp;=&nbsp;</code> ShowHint &nbsp;|&nbsp; Returns/sets the value indicating show hint (Windows, Linux). <br \>
<li><code> ShowHoverBar &nbsp;=&nbsp;</code> ShowHoverBar &nbsp;|&nbsp;  <br \>
<li><code> ShowModal &nbsp;=&nbsp;</code> ShowModal &nbsp;|&nbsp;  <br \>
<li><code> ShowSelection &nbsp;=&nbsp;</code> ShowSelection &nbsp;|&nbsp;  <br \>
<li><code> SimplePanel &nbsp;=&nbsp;</code> SimplePanel &nbsp;|&nbsp;  <br \>
<li><code> SimpleText &nbsp;=&nbsp;</code> SimpleText &nbsp;|&nbsp;  <br \>
<li><code> SingleClickActivate &nbsp;=&nbsp;</code> SingleClickActivate &nbsp;|&nbsp;  <br \>
<li><code> Sizable &nbsp;=&nbsp;</code> Sizable &nbsp;|&nbsp;  <br \>
<li><code> SizableToolWindow &nbsp;=&nbsp;</code> SizableToolWindow &nbsp;|&nbsp;  <br \>
<li><code> Size &nbsp;=&nbsp;</code> Size &nbsp;|&nbsp; Returns/sets the height and width of the control. (Windows, Linux) <br \>
<li><code> SizeGrip &nbsp;=&nbsp;</code> SizeGrip &nbsp;|&nbsp;  <br \>
<li><code> SliderVisible &nbsp;=&nbsp;</code> SliderVisible &nbsp;|&nbsp;  <br \>
<li><code> SmallImages &nbsp;=&nbsp;</code> SmallImages &nbsp;|&nbsp;  <br \>
<li><code> Smooth &nbsp;=&nbsp;</code> Smooth &nbsp;|&nbsp;  <br \>
<li><code> Sort &nbsp;=&nbsp;</code> Sort &nbsp;|&nbsp; Sorted alphabetically the items in the Control. <br \>
<li><code> Sorted &nbsp;=&nbsp;</code> Sorted &nbsp;|&nbsp; Gets or sets a value indicating whether the items in the Control are sorted alphabetically. <br \>
<li><code> ssNone &nbsp;=&nbsp;</code> ssNone &nbsp;|&nbsp;  <br \>
<li><code> ssSortAscending &nbsp;=&nbsp;</code> ssSortAscending &nbsp;|&nbsp;  <br \>
<li><code> ssSortDescending &nbsp;=&nbsp;</code> ssSortDescending &nbsp;|&nbsp;  <br \>
<li><code> StartFrame &nbsp;=&nbsp;</code> StartFrame &nbsp;|&nbsp;  <br \>
<li><code> StartPosition &nbsp;=&nbsp;</code> StartPosition &nbsp;|&nbsp;  <br \>
<li><code> StateImages &nbsp;=&nbsp;</code> StateImages &nbsp;|&nbsp;  <br \>
<li><code> StepBy &nbsp;=&nbsp;</code> StepBy &nbsp;|&nbsp;  <br \>
<li><code> StepIt &nbsp;=&nbsp;</code> StepIt &nbsp;|&nbsp;  <br \>
<li><code> StepValue &nbsp;=&nbsp;</code> StepValue &nbsp;|&nbsp;  <br \>
<li><code> Stop &nbsp;=&nbsp;</code> Stop &nbsp;|&nbsp;  <br \>
<li><code> StopFrame &nbsp;=&nbsp;</code> StopFrame &nbsp;|&nbsp;  <br \>
<li><code> StrikeOut &nbsp;=&nbsp;</code> StrikeOut &nbsp;|&nbsp;  <br \>
<li><code> Style &nbsp;=&nbsp;</code> Style &nbsp;|&nbsp;  <br \>
<li><code> SubClass &nbsp;=&nbsp;</code> SubClass &nbsp;|&nbsp; Returs/sets a value indicating type is subclass or not (Windows only). <br \>
<li><code> Symbol &nbsp;=&nbsp;</code> Symbol &nbsp;|&nbsp;  <br \>
<li><code> Tab &nbsp;=&nbsp;</code> Tab &nbsp;|&nbsp;  <br \>
<li><code> TabCount &nbsp;=&nbsp;</code> TabCount &nbsp;|&nbsp;  <br \>
<li><code> TabIndex &nbsp;=&nbsp;</code> TabIndex &nbsp;|&nbsp;  <br \>
<li><code> TabPosition &nbsp;=&nbsp;</code> TabPosition &nbsp;|&nbsp;  <br \>
<li><code> Tabs &nbsp;=&nbsp;</code> Tabs &nbsp;|&nbsp;  <br \>
<li><code> TabStop &nbsp;=&nbsp;</code> TabStop &nbsp;|&nbsp; Returns/sets a value indicating whether a user can use the TAB key to give the focus to an object. <br \>
<li><code> TabStyle &nbsp;=&nbsp;</code> TabStyle &nbsp;|&nbsp;  <br \>
<li><code> Tag &nbsp;=&nbsp;</code> Tag &nbsp;|&nbsp; Stores any extra data needed for your program. (Windows, Linux) <br \>
<li><code> Text &nbsp;=&nbsp;</code> Text &nbsp;|&nbsp; Returns/sets the text contained in the control. <br \>
<li><code> TextRTF &nbsp;=&nbsp;</code> TextRTF &nbsp;|&nbsp;  <br \>
<li><code> Thai &nbsp;=&nbsp;</code> Thai &nbsp;|&nbsp;  <br \>
<li><code> Thousands &nbsp;=&nbsp;</code> Thousands &nbsp;|&nbsp;  <br \>
<li><code> ThumbLength &nbsp;=&nbsp;</code> ThumbLength &nbsp;|&nbsp;  <br \>
<li><code> Tick &nbsp;=&nbsp;</code> Tick &nbsp;|&nbsp;  <br \>
<li><code> TickMarks &nbsp;=&nbsp;</code> TickMarks &nbsp;|&nbsp;  <br \>
<li><code> TickStyle &nbsp;=&nbsp;</code> TickStyle &nbsp;|&nbsp;  <br \>
<li><code> TimePicker &nbsp;=&nbsp;</code> TimePicker &nbsp;|&nbsp;  <br \>
<li><code> Timers &nbsp;=&nbsp;</code> Timers &nbsp;|&nbsp;  <br \>
<li><code> ToolTipHandle &nbsp;=&nbsp;</code> ToolTipHandle &nbsp;|&nbsp;  <br \>
<li><code> Top &nbsp;=&nbsp;</code> Top &nbsp;|&nbsp; Returns/sets the distance between the internal top edge of an object and the top edge of its container. <br \>
<li><code> TopIndex &nbsp;=&nbsp;</code> TopIndex &nbsp;|&nbsp;  <br \>
<li><code> TopLevelControl &nbsp;=&nbsp;</code> TopLevelControl &nbsp;|&nbsp; Returns the parent control that is not parented by another Forms control. Typically, this is the outermost Form that the control is contained in. (Windows, Linux). <br \>
<li><code> TopLine &nbsp;=&nbsp;</code> TopLine &nbsp;|&nbsp;  <br \>
<li><code> ToString &nbsp;=&nbsp;</code> ToString &nbsp;|&nbsp; Returns a string that represents the current object.  (Windows, Linux). <br \>
<li><code> Transparency &nbsp;=&nbsp;</code> Transparency &nbsp;|&nbsp;  <br \>
<li><code> TreeSelection &nbsp;=&nbsp;</code> TreeSelection &nbsp;|&nbsp;  <br \>
<li><code> TreeStore &nbsp;=&nbsp;</code> TreeStore &nbsp;|&nbsp;  <br \>
<li><code> Turkish &nbsp;=&nbsp;</code> Turkish &nbsp;|&nbsp;  <br \>
<li><code> Underline &nbsp;=&nbsp;</code> Underline &nbsp;|&nbsp;  <br \>
<li><code> Undo &nbsp;=&nbsp;</code> Undo &nbsp;|&nbsp; Undo an action affected by a text change. <br \>
<li><code> Update &nbsp;=&nbsp;</code> Update &nbsp;|&nbsp;  <br \>
<li><code> UpdateItems &nbsp;=&nbsp;</code> UpdateItems &nbsp;|&nbsp;  <br \>
<li><code> UpdateLock &nbsp;=&nbsp;</code> UpdateLock &nbsp;|&nbsp; Disables drawing in the specified window. (Windows only) <br \>
<li><code> UpdatePanels &nbsp;=&nbsp;</code> UpdatePanels &nbsp;|&nbsp;  <br \>
<li><code> UpdateUnLock &nbsp;=&nbsp;</code> UpdateUnLock &nbsp;|&nbsp; Enables drawing in the specified window. (Windows only) <br \>
<li><code> UseVisualStyleBackColor &nbsp;=&nbsp;</code> UseVisualStyleBackColor &nbsp;|&nbsp;  <br \>
<li><code> Vietnamese &nbsp;=&nbsp;</code> Vietnamese &nbsp;|&nbsp;  <br \>
<li><code> View &nbsp;=&nbsp;</code> View &nbsp;|&nbsp;  <br \>
<li><code> Visible &nbsp;=&nbsp;</code> Visible &nbsp;|&nbsp; Returns/sets a value that determines whether an object is visible or hidden. (Windows, Linux) <br \>
<li><code> vsDetails &nbsp;=&nbsp;</code> vsDetails &nbsp;|&nbsp;  <br \>
<li><code> vsIcon &nbsp;=&nbsp;</code> vsIcon &nbsp;|&nbsp;  <br \>
<li><code> vsList &nbsp;=&nbsp;</code> vsList &nbsp;|&nbsp;  <br \>
<li><code> vsMax &nbsp;=&nbsp;</code> vsMax &nbsp;|&nbsp;  <br \>
<li><code> vsSmallIcon &nbsp;=&nbsp;</code> vsSmallIcon &nbsp;|&nbsp;  <br \>
<li><code> vsTile &nbsp;=&nbsp;</code> vsTile &nbsp;|&nbsp;  <br \>
<li><code> WantReturn &nbsp;=&nbsp;</code> WantReturn &nbsp;|&nbsp; Returns/sets  a carriage return be inserted when the user presses the ENTER key while entering text into a multiple-line edit control. This style has no effect on a single-line edit control. <br \>
<li><code> widget &nbsp;=&nbsp;</code> widget &nbsp;|&nbsp;  <br \>
<li><code> Width &nbsp;=&nbsp;</code> Width &nbsp;|&nbsp; Returns/sets the width of an object. <br \>
<li><code> Widths &nbsp;=&nbsp;</code> Widths &nbsp;|&nbsp;  <br \>
<li><code> WindowState &nbsp;=&nbsp;</code> WindowState &nbsp;|&nbsp;  <br \>
<li><code> WindowWidget &nbsp;=&nbsp;</code> WindowWidget &nbsp;|&nbsp;  <br \>
<li><code> WordWraps &nbsp;=&nbsp;</code> WordWraps &nbsp;|&nbsp;  <br \>
<li><code> Wrap &nbsp;=&nbsp;</code> Wrap &nbsp;|&nbsp;  <br \>
<li><code> Wrapable &nbsp;=&nbsp;</code> Wrapable &nbsp;|&nbsp;  <br \>
<li><code> WriteProperty &nbsp;=&nbsp;</code> WriteProperty &nbsp;|&nbsp; Writes value to the name of property. (Windows, Linux) <br \>
<li><code> wsHide &nbsp;=&nbsp;</code> wsHide &nbsp;|&nbsp;  <br \>
<li><code> wsMaximized &nbsp;=&nbsp;</code> wsMaximized &nbsp;|&nbsp;  <br \>
<li><code> wsMinimized &nbsp;=&nbsp;</code> wsMinimized &nbsp;|&nbsp;  <br \>
<li><code> wsNormal &nbsp;=&nbsp;</code> wsNormal &nbsp;|&nbsp;  <br \>
<li><code> X &nbsp;=&nbsp;</code> X &nbsp;|&nbsp;  <br \>
<li><code> Y &nbsp;=&nbsp;</code> Y &nbsp;|&nbsp;  <br \>
<li><code> Yes &nbsp;=&nbsp;</code> Yes &nbsp;|&nbsp;  <br \>
<li><code> Zoom &nbsp;=&nbsp;</code> Zoom &nbsp;|&nbsp;  <br \>


</div>
</div>
</div> 
</div> 

</body>
</html>
